Enemies

You're walking through a meadow. You've just begun your journey and everything is going swell- but what's that? A rustling in the underbrush! It's an enemy, and now you're in a battle. A single enemy in the field can represent several in battle, so take care if you choose to engage.

HP

 * How many hit points they can withstand before being defeated.

INT
The enemy's intelligence.


 * 1 is for simple lifeforms like plants and insects. They respond to threats but are incapable of strategy.


 * 2 is for animalistic enemies. They tend to attack whoever attacks them. Some that dwell in groups may strategize.
 * 3 is for humanlike intelligence or higher. These enemies are the most dangerous, and not only pay attention to who uses what attacks, but in some cases anticipate and take steps to prevent those attacks.

SPD

 * The enemy's speed. This determines when they will take their turn in battle. Like your own speed, the lower the number, the faster they are. Some enemies may be fast enough to attack more than once in a turn.

Coins

 * The number of coins the enemy drops when defeated.

Exp

 * The number of experience points you earn when the enemy is defeated.

Attacks

 * Enemies may have just one attack, or they may have up to five or more. Attacks are listed as "Attack Name (Amount of Damage)."

Drop

 * Some enemies drop a piece of loot upon defeat. For more information on loot, see its page here.

Weakness

 * Most enemies are weak to a type of attack, some are weak to quite a few different types.

Reading

 * After obtaining the Heart Monitor, you can view an enemy's HP and even get a special reading on them. Readings provide a tip on the enemy's weakness, and in the absence of a weakness, it will warn you about the enemy's attacks.