Attack Type

There are many different types of attack, both from the player and foes. While it doesn't often come into play, occasionally you might need to know what kind of attack will hit a distant enemy, or what types of attacks are prevented by an accessory.

Range
Attacks will either be close range or long range. Most magic moves are long range, but some Earth type moves won't connect with flying foes. The Weapons page lists the range of each weapon.

Weapon Style
There are seven different styles of weapon. This determines how the weapon is used: a sword or club is a swinging weapon, while a Koopa shell is a kicking weapon.

Elemental
Nearly all magic moves and even some weapons deal elemental damage, and elemental attacks are often the weakness of foes. The magic types Fire, Electric, Ice, Wind, Earth, and Nature are elemental. Weapons like the Seismallet, Ice Sickle, Fire Bar and Roto-Discs cause elemental damage as well.

Enemy Attack Types
Enemies can use many of the same attack types as you, though they have many types you do not. Enemy attacks don't factor range, for example, and instead are split into Style (similar to your weapon style, but not limited to weapons) and PSD, or Physical/Special/Defense.

Style
Enemy attack styles include all of your own magic types, and add several of their own: Bite, Ghost, Magic, Virus, Water, and Weapon. Bite attacks are separate from Physical, as they can be prevented by certain accessories. Magic type attacks are various types of spells, illusions, invisibility, or moves that simply do not fit under another category. Ghost and Virus attacks are similar to many other attacks, but are used exclusively by ghosts and viruses.

PSD
All of the attack styles listed above fit into one of three categories: Physical, an attack performed either with the foe's body or through some means directly caused by physical interaction; Special, a magic move caused by casting spells or other supernatural means; and Defense, a move that only serves to raise the user's defense.