Status Effects

Status effects can occasionally be good, but are most often not. For more positive status effects, see Status Changing Items. Status effects, if not cured, will last until either the end of the battle, or until the afflicted player falls. Damage caused by status effects ignores any defense the target has.

Status Effects
Low Accuracy/Dizzy - Flip a coin each time you attack. If tails, your attack misses.

Poison - You take 4 damage each turn until cured.

Thorns - Flip a coin each turn. If heads, you remove the thorns. If tails, you take 3 damage.

Frozen - Flip a coin each turn. If heads, you thaw out. If tails, you can't move. Enemy attacks will break the ice.

Burned - You take 4 damage each turn for 3 turns.

Scarecrow - You can only attack with magic moves while under this effect.

Mushroom - You can't do anything as a mushroom! You will regain 4 HP each turn, though.

Sleep - Flip a coin each turn. If heads, you wake up. If tails, you can't move. Enemy attacks will wake you up.

Turnip - You can't do anything by yourself, but your teammates can toss you at foes to deal your base attack damage!

Traps
Traps are essentially the same as status effects, but wear off either after a couple turns, or after the inflicting foe is damaged.

Can't Move - You can't take any action.

Can't Attack - You can still use items and defend, but cannot attack with weapons or magic.